Donald Hamilton
17383 Caminito Siega
San Diego CA 92127
Cell (858) 245-7996
djhamilton@gmail.com

EXPERIENCE

Sony Computer Entertainment of America Senior Artist 6/05-current

· I am currently a part of the "Advanced Technology Group", an R&D team analyzing ways to push the limits of the Playstation 3

Genuine Games Senior Environment Artist 7/04-6/05

50 Cent Bulletproof –PS2, XBOX
· Worked directly with Design team, Lead Artist, and Art Director to achieve the desired vision for environments
· Instructed and guided junior artists
· Modeled and textured Levels
· Designed, Modeled, and Texture props
· Used Proprietary Worldbuilding software

Hypnotix Inc Senior Artist 1/03-7/04

Outlaw Golf 2 –PS2, XBOX
· Designed concepts for levels
· Designed, Modeled, Textured, Prelit and Lightmapped complete golf courses

Outlaw Golf (Another 9 Holes of Christmas) –XBOX
· Designed, Modeled, Textured, Prelit and Lightmapped complete golf courses
· Created blend shapes for characters

Outlaw Volleyball - PS2, XBOX
· Designed, Modeled and Textured Structures and Level Scenery
· Created Hi-rez paintings of characters for bonus levels and promotional use
· Created skeleton rigs, blend shapes, and skinned characters
· Designed, Modeled and Textured background characters


Midway Home Entertainment Artist 3/98-11/02

Freaky Flyers - PS2, XBOX, GAMECUBE
• Created textures for player characters, bystanders, and objects
• Created skeletons for characters
• Skinned Characters
• Edited and optimized level collisions

Gravity Games - PS2, XBOX
• Designed, modeled, textured and skinned original characters and professional riders
• Created 4 LODs for each rider and bystander character models
• Created Grind lines
• Worked on collisions for levels
• Designed scenery and objects for levels

3/98 – 5/00
Concept Artist/ Tester
Spyhunter - PS2
• Designed concepts of Cars, Characters, and Levels

APPLICATIONS

· Maya
· Alien Brain
· Photoshop
· ZBrush
· Mentalray
· Renderware
· Illustrator
· Debabelizer
· Sourcesafe


SKILLS
· Ability to create artwork from concept sketch to final implementation
· Strong traditional drawing, painting and sculpting skills
· Ability to quickly learn new software applications
· Knowledge of Hi and Lo-res modeling, texturing,Normal Mapping, rigging, skinning, pre-lighting, light mapping, rendering, blend shapes, and level design.